MVP Multiplayer Racing Game Release – Road Trip Friends

Slightly Social is happy to see their latest game released on Monday, a MVP multiplayer racing game built in the summer by our interns Philip and Johann, finished up in house when they had to go back to school. This Free Multiplayer Sequel To the Hit Racing Game Road Trip 3D, has MILLIONS of players on iOS, Android, Windows & Blackberry!

Battle your friends with fast cars and cool power-ups! Flip your opponents screen upside down, be a TROLL and steal Nitro, send other racers off the cliff with lightning attacks and hit them with rainstorms that send them out of control!

Road Trip Friends

>> Free Download <<

“3 months in the making, we missed some breaking bugs that got through apple reviewers as well, last minute crunch by Eric helped get this thing out with an emergency update yesterday just in time for the influx of users” states Slightly social founder CEO Brad Mills.

Nearly everyone in the office had a hand in it & I’m glad to see it currently doing well in the land of maple syrup and (Canada) and quantitative easing (USA) … It’s in the top charts of its categories, so download it and learn how a local mom makes $1000 a month playing video games.

 

Road Trip Friends on iTunes

Road Trip Friends” is a multiplayer iOS game featuring Nextpeer and can be picked up at Apple iTunes: https://itunes.apple.com/us/app/road-trip-friends-free-multiplayer/id735292154?mt=8

Facebook: https://www.facebook.com/roadtripfriends

About: Slightly Social is a mobile gaming company based in London, Ontario, Canada

https://www.facebook.com/slightlysocial

http://slightlysocial.com

 

 

A Mech In Time

You’re a goblin-slaying mech warrior sent back in time to save your robo-mother kidnapped and held captive in the very fabric of time. It’s up to you to traverse the fourth dimension, guns blazing though obstacles, tearing your way through vicious enemies to save the motherboard whose nuts and bolts run through your mainframe.

 

You fight your way through levels, collecting weapon upgrades, armor and speed. Harder, better, faster, stronger is your mantra. You are a Mech In Time and it’s time to show those goblins you’ve got some heavy mettle.

 

The addictive nature of the game pertains to its leveling up nature as well as the difficulty and exponential increasing of speed it poses, making every tiny tilt of your device crucial to avoiding barriers, making the right turns, and lining yourself up with those pesky goblins you want to vaporize.

 

The game is a novel concept, aimed at the futurist geek inside ua. All Matrix, Terminator, Blade Runner, Robocop fans, head on over to the app store and start playing A Mech In Time, It’s free, and it’s bad-ass!

 

DOWNLOAD A MECH IN TIME HERE!

 

 

Summer of Slightly Social

This year you could say the weather in Ontario has been slightly summer, not the raging inferno we’re used to, but step into Slightly Social headquarters and you’ll find things have been certainly heating up.

With the launches of Rocka Bowling; Road Trip Warrior; A Raptor Race; Mars Rush; Mech in Time and Robot Goat Attack the code monkeys have been living at their keyboards, java rushing through their veins, food cartons piling around each station – which is the dedication this Slightly Social crew is used to – happy slaves to code, painting their loyal players digital canvases of endless fun.

 

Brad Mills, CEO is excited for what the future holds for this startup, and is constantly honing the company’s creative, managerial and financial assets, oiling the machine to break out the gates stomping to the theme song of their game Mech In Time.

Brad’s dedication and passion for this company took him to San Francisco in late July to attend this year’s Casual Connect conference where he also met up with Black Berry personnel to discuss launching games on Black Berry World, as well as jamming with the Gaming Insiders group and doing several mastermind sessions on user acquisition and what games to work on next. Coin Dozer is one of such games. It was decided that more social based games with more long-term playability, user interaction and player-loyalty, which Coin Dozer would bring to the table, would be focused on.

 

This summer saw the SS team grow closer, taking part in multiple team building exercises, always maintaining the idea of having fun while working hard. One such outing was paintball day, which had them pitted against each other in a bloody (paint bloody) all out war, with such military reenactments as D-Day Juno landing – one side storming out of the beach-landing boats into a hail of bullets from the other team who were hidden in the brush, dug in to their turf. The gang returned to the office half shattered, covered in an impressive yet brtual array of bruises and yet glaring grins on their faces. It’s not difficult to realize being able to play Call of Duty in the flesh is each one of these hardcore gamer’s dream come true.

 

There was a brief heat wave, which forced the office to find a method to cool down by heading over to Sharon’s Creek, and swinging from a sickeningly high rope, which is always a great way to start the day! Even for Ron Sauve who faced some height demons for several minutes!

With a summer of great achievements, like rising to the top 12 of games on the iOS store, and partnering with Canadian giant Black Berry, releasing several games and being featured by them (also climbing the charts on BlackBerry World), the team look forward to even more success now that they are in full swing. With personnel acquisitions with such people as financial guru Titus Ferguson, the workflow and general operations have been optimized, morale heightened and optimism firmly set in place.

Everyplay FaceCam Mobile Game Replays A Huge Success

Applifier, which runs a mobile gaming networking that allows gamers to share their video playbacks, is a huge success. Apparently is it becoming a popular way for gamers to show their funny facial expressions which happen during regular mobile game play and share them socially with other players.

So far is seems to be really catching on with the percentage of videos shared increasing each month by about 25%. Fans are posting hundreds of instant funny video replays of themselves using the FaceCam feature.

How does it work?

Rocka Bowling 3D FaceCam featureThe camera records the game being played as well as the players face simultaneously. The videos can be styled and then shared with friends on Facebook, Twitter, or Youtube.

“Game developers and players alike are embracing Everyplay for sharing and watching funny, skillful and creative replays. This drives substantial improvement in organic discovery and improved retention for games,” said Laakkonen. “We are already seeing player s who share great content become stars to follow on Everyplay and today’s release of FaceCam will further that by enabling players to share deeper, more meaningful  game experiences.”

What Games Can I find the Replay Feature?

Developers have integrated Everyplay Replays into 85 games, including Badland, Bad Piggies, Turbo Racing League, Rocka Bowling, and Nimble Quest. Video replay sharing is becoming a big feature in a variety of game platforms, and it will be built into the upcoming PlayStation 4 and Xbox One video game consoles.

Rocka Bowling mobile gameYou can download Rocka Bowling, a great new free mobile bowling game by Slightly Social at the Windows Phone Store! You can also find Rocka Bowling free download at the AppStore at iTunes.

Rocka Bowling Trailer

Customer Reviews

“You got to play this, it’s one of the best games on iOS and THE BEST Bowling game on Mobile.”

More from Slightly on Facebook!

Robot Goat Attack – A New Game

Robot Goat Attack!

What do you get when you take screaming robotic goats (remember these hilarious videos?); a deadly robot-goat-whispering ninja and a nostalgic 8bit themed, side-scrolling themed game? You guessed it (ok, maybe not), ROBOT GOAT ATTACK for iPhone and iPad!

This recent release from emerging game developer Slightly Social has our ninja protagonist, armed with his trusty katana slashing his way through evil ninja enemies, set to the backdrop of a delightfully aesthetic 8bit Japanese landscape.

 The pace is fast, the original music hypnotizing and the goats…well the screaming goats are hilarious. Our hero, also armed with the ability of inexplicable Dr. Dolittle-esque goat charming ability, also mounts the goats (I apologize for that image), rather, he rides goats within the game…ok let’s just say he gets on the goats’ backs and gallops across levels slaying his enemies, clearly inflicting terror and shock with every approach, because let’s get real, what would you do if a violent goat-riding ninja came at you with a sword?

   Collect as many coins as you can and power up through the levels. Go for multiple strikes on enemies and ride the heck out of those goats!

If like myself you pine for the beautiful days of 8bit glory (I didn’t plan on playing this for long but somehow two hours dwindled away in a gluttonous ingestion of pure nostalgia) or are just looking for an addictive, hilarious game, download Robot Goat Attack NOW. It’s free and it’s baahhd ass!

https://itunes.apple.com/ca/app/robot-goat-attack-running/id626332000?mt=8&ign-mpt=uo%3D2

 

 

 

 

 

A Candy Jump Kingdom the Latest iPhone Game Release by Slightly Social

A Candy Jump Kingdom is the latest iPhone Game release by Canadian Mobile Game Developer Slightly Social and their partner MediaSoft. It promises to give even the oldest game lovers a candy crush! Eat your way thru the colorful candy kingdom along with cool ice cream pal Toothie! Devour this cavity crushing candy app at no cost on iTunes courtesy of Slightly Social /MediaSoft Mobile Game Development Partnership.

Kids and adults alike love anything to do with candy, ice cream, and particularly anything sweet. Slightly Social and MediaSoft are looking at how to make games fun for all ages and this is a great testing grounds here in Canada, where everyone old and young alike seem to love their sweet treats.

We are actually throwing caution to the wind on this latest iPhone app release; A Candy Jump Kingdom (Ice Cream Cavity Crush). “Brushing your teeth and eating candy? How can that be fun”, says the Canadian Mobile App Developer and CEO Brad Mills. We are looking at the concept of injecting a game character (Toothie) as a positive healthy role model to teach new generations of young gamers that it can be fun to, pardon the pun, have your cake and eat it too. The lesson is simple, eating candy and ice cream is an enjoyable part of life, but remembering to brush afterwards, can pay dividends.

We’ve taken the concept a bit further by making Toothie cool by giving him a cape. So he would be similar to a crime fighter, only in this case he is a cavity fighter. Throw in a bit of candy and chocolate for good measure and you have an adventure thru the cavity laden Ice Cream Kingdom that we hope sister and brother & mom and dad alike will all enjoy.

Follow Toothie as he cascades cautiously up a colourful pathway to overpower and crush careless cavities along the way. The game controls are simple to use, and the more toothpaste you use, the higher you go to defeat the gross cavities. Collecting sweets and eating candy, chocolate and ice cream is fun in the real world, but the same goes here. Don’t forget to brush your teeth afterwards!

Once again, following our free iPhone game download model that we established in 2013, Slightly Social hopes to leave gamers all ages smiling from ear to ear as they reach great heights playing “A Candy Jump Kingdom”.

iTunes Download Link:
https://itunes.apple.com/us/app/candy-jump-kingdom-ice-cream/id604747688

About:
Slightly Social a Canadian Mobile Game Developer making high end games for fun and friendly competition. We have the most talented and app-savvy gaming developers on our team. Stay tuned for many new releases coming out in 2013.

Connect with Slightly Social on Facebook:
https://www.facebook.com/slightlysocial

Check out our other games on our website:
http://SlightlySocial.com

 

The lastest iOS Mobile Game Release From Slightly Social – A Zombie Kid

Free Zombie Games are gaining in popularity. iOS gamers can’t get enough of undead entertainment, anything Zombie related seems to be getting a higher download volume.

This new release from Canadian mobile app developer Slightly Social, who are quickly becoming known in Canada for their rapid release cycle of fun to play, early version mobile apps and iPhone games.

“We are taking a lean startup approach to game development.” says CEO Brad Mills, “we encourage our team come up with their own ideas, rapidly prototype the concept, get it to a stable version 1, and put it on the appstore to see if people like it! If we get some good feedback and good metrics, we will focus more attention and resources towards that project, if not, we move on to the next project. This cuts down our development cycles from 6 months to release a completely polished app that might flop, to 1-2 weeks to release a slightly soddy app that might flop. Its about getting through the turds to find the truffles.”

Slightly Social’s new Zombie Game takes place in a fictional metropolis town located somewhere in post apocalyptic North America. The player takes on a roll where he must fight for survival to save his Zombie girlfriend. Armed with a shotgun, or any of the game’s other six zombie destroying weapons, which you can purchase with real money a la the freemium model, you take on wave after wave of Zombies in unlimited levels.

“The game borrows from Zombieville USA where players can enter houses to attempt to get health and ammo. You must fight through a Zombie infected town, and protect your one true love.” says Meng Li, one of the developers of the game, and a true romantic at heart. “Out think the enemy and you can survive. Let down your guard or weapon for a moment and you may become a Zombie feast.”

Slightly Social is once again proud to be making iPhone games for its growing fanbase in Canada. They wish to announce that you can download A Zombie Kid: Plague the Dead free from the Apple AppStore so travel thru the decimated streets of this undead town, shooting Zombies only on the Apple iOS Store.

iTunes Download Link:
https://itunes.apple.com/ca/app/a-zombie-kid-plague-the-dead/id616885969?mt=8

About:
Slightly Social a Canadian Mobile Game Developer making high end games for fun and friendly competition. We have the most talented and app-savvy gaming developers on our team. Stay tuned for many new releases coming out in 2013.

Connect with Slightly Social on Facebook:
https://www.facebook.com/slightlysocial

Check out our other games on our website:
http://SlightlySocial.com

Canada Game Company Releases iPhone Game – A Ninja Adventure

Slightly Social releases another Canadian iPhone Game which is now available as a free download at the Apple AppStore.

The game features classic gaming graphics set back in feudal-inspired Japan. It pits a variety of Ninja masters against one another in the hopes of unlocking the Secret Chamber. “Fun to play and addictive, we are hoping game players of all ages quickly catch on to this one,” Brad Mills vocalizes recently from him London, Ontario office.

Ninja and Zombie games seems to be very popular these days, and Ninja Adventure doesn’t disappoint. The storyline quickly unfolds as Japanese Ninjas fight it out along a course of narrow streets and alleyways where eating pieces of fruit can only make you stronger. Ninjas increase skill and weaponry to become powerful ninja assassins in a race to the finish line. Double Dragon meets Fruit Ninja in an epic street battle, but where is the Blue Ninja? Who is strong enough to fight him?

Ninja Adventure has great looking background synonymous with everything a Ninja–infused Japan can throw at it. As you jump, kick, and slice up your opponents along the path to the Secret Chamber, there are many ways to get the upper hand including Fruit Health pickups.

Slightly Social, a Canadian iPhone Game Developer, is again proud to announce another free game download (Ninja Adventure) is now available exclusively through the Apple AppStore. Ninja Adventure is optimized to work on iPad, iPhone and iPod devices and requires iOS 4.3 or later.

About Slightly Social:
Slightly Social, a Mobile Game Developer from Canada, that makes high end social games and iPhone games for fun and friendly competition. We are surrounded by some of the most talented and smartest gaming professionals in the business and hope for much gaming success in 2013.

Contact:

Brad Mills
CEO and Director
Slightly Social Inc
519-913-1711

Connect with Slightly Social on Facebook:
[https://www.facebook.com/slightlysocial

Check out our other games on our website:
http://SlightlySocial.com/games

ITUNES DOWNLOAD LINK:
https://itunes.apple.com/ca/app/ninja-adventure-8bit-samurai/id602271676?mt=8

Lightspeed Getaway App Store Optimization Experiments

I’m Brad Mills, I raised $4400 on AppBackr to launch an indie iOS game, Lightspeed Getaway. The game is live as of August 2012, yay! Unfortunately the launch week left a lot to be desired in terms of user downloads, even after a MonsterFreeApps.com promotion, which I was super disappointed with:

But fear not, I’m sending an update into the appstore this week!

Watch this video, it’s only a couple of minutes and it tells you what is happening with Lightspeed Getaway during the first week after launch, why it possible didn’t do so well, and what we are doing to make sure the game has the best shot at success!

 

Not mentioned in the video are the App Store Optimization experiments we will be doing with the game!

  • The first update will see a new App Icon
  • We will focus on new keywords.
  • We will be able to buy about 30,000 users through Tapjoy and Revmob advertising, to help us boost up the ranks.

With apps, the secret is ranking high for well-searched keywords to get free and natural organic downloads to put you higher in the charts.

As you rank higher in the charts, you get more and more natural downloads. The keywords we tried to rank for on V1 launch didn’t bring us much more traffic, so we are shifting focus to new keywords by:

  1. Changing the App Name
  2. Changing the App’s Keywords in Itunes Connect.
  3. Changing the App’s Description.

As I mentioned before, we will be adding a new app Icon, here’s a look at the old one vs the new one.

Keep following along for these experiments, and I’ll report back on the success or failure of the experiments that we’ll be performing on our games.

 

Follow Brad Mills on twitter:
www.twitter.com/bradmillscan

Connect with Brad Mills elsewhere:
www.about.me/bradmills